Sky#
All actions#
Name |
Description |
---|---|
reset |
Reset sky to default parameters. |
All parameters#
Name |
Description |
Expected type |
---|---|---|
mode |
Sky mode (read-only). Possible values are ‘static’ and ‘dynamic’. |
string |
preset |
Sky preset (only used in ‘dynamic’ mode). Available values are: ‘daylight_clearsky’, ‘daylight_cloudy’, ‘daylight_verycloudy’, ‘pretty_sunset’, ‘dazzling_sunset’, ‘night’, ‘saturated_lights’, ‘heavy_fog’. |
string |
cloud/#
Name |
Description |
Expected type |
---|---|---|
hdri/hdri_intensity_multiplier |
The intensity of lights emitted by the hdri. |
floating-point number |
hdri/hdri_texture |
Name of the HDRI image to be used. |
string |
type |
Type of sky (only used in ‘dynamic’ mode). Available values are: |
string |
volumetric/base_noise_size |
Size of the noise pattern forming a cloud. |
floating-point number |
volumetric/clouds_density |
Internal density of each cloud. |
floating-point number |
volumetric/coverage |
coverage rate of the clouds. |
floating-point number |
volumetric/exp_ambient_intensity |
Exponential ambient intensity. |
floating-point number |
volumetric/light_intensity |
The intensity of lights emitted by the clouds. |
floating-point number |
volumetric/shadow_density |
Shadow intensity. The higher the darker. |
floating-point number |
volumetric/time_speed |
Speed factor of the clouds. Applies to the inner and global movements. |
floating-point number |
volumetric/weather_map |
Name of the cloud distribution. |
string |
volumetric/weather_map_size |
Tells how much the cloud distribution is spread in the horizontal plane. |
floating-point number |
volumetric/weather_offset_x |
Clouds movement along the X axis. |
floating-point number |
volumetric/weather_offset_y |
Clouds movement along the Y axis. |
floating-point number |
environment/#
Name |
Description |
Expected type |
---|---|---|
atmosphere_mie_scattering_scale |
Light scattering effect resulting from large particles like pollen or air pollution. |
floating-point number |
atmosphere_rayleigh_scattering_scale |
Light scattering effect resulting from small particles like air molecules. |
floating-point number |
auto_exposure_histogram_log_max |
Upper bound for the brightness range of the generated histogram in EV100. |
floating-point number |
auto_exposure_histogram_log_min |
Lower bound for the brightness range of the generated histogram in EV100. |
floating-point number |
fog_density |
Fog concentration or thickness. |
floating-point number |
fog_extinction_scale |
Scales the height fog particle extinction amount used by volumetric fog. Values larger than 1 cause fog particles everywhere absorb more light. |
floating-point number |
fog_height_falloff |
Height density factor, controls how the density increases as height decreases. Smaller values make the visible transition larger. |
floating-point number |
sky_light_intensity |
The higher the dimmer the shadows are. |
floating-point number |
stars_intensity |
Stars Intensity. Controls how much light is emitted from the stars. |
floating-point number |
sun_azimuth |
Sun azimuth in degrees. 0 degree meaning towards West. |
floating-point number |
sun_brightness |
Sun disk brightness. |
floating-point number |
sun_elevation |
Sun elevation in degrees. 90 degrees meaning zenith. |
floating-point number |
sun_intensity |
The global intensity of the sun. |
floating-point number |
sun_size |
Sun disk size. |
floating-point number |
sun_volumetric_scattering_intensity |
Light contribution to volumetric fog. 0 means no contribution. |
floating-point number |
volumetric_fog_distance |
Distance in meters over which volumetric fog should be computed. Set to zero to disable the fog. |
floating-point number |