Sky#

All actions#

Name

Description

reset

Reset sky to default parameters.

All parameters#

Name

Description

Expected type

mode

Sky mode (read-only).

[static, dynamic]

preset

Sky preset (only used in ‘dynamic’ mode).

[daylight_clearsky, daylight_cloudy, daylight_verycloudy, pretty_sunset, dazzling_sunset, night, saturated_lights, heavy_fog, indoor]

cloud/#

Name

Description

Expected type

hdri/hdri_intensity_multiplier

The intensity of lights emitted by the hdri.

floating-point number

hdri/hdri_texture

Name of the HDRI image to be used.

[cloudy_sun01, cloudy_sun02, cloudy_sun03, cloudy_sun04, clear_sky]

type

Type of clouds (only used in ‘dynamic’ mode).

[volumetric, hdri]

volumetric/base_noise_size

Size of the noise pattern forming a cloud.

floating-point number

volumetric/clouds_density

Internal density of each cloud.

floating-point number

volumetric/coverage

coverage rate of the clouds.

floating-point number

volumetric/exp_ambient_intensity

Exponential ambient intensity.

floating-point number

volumetric/light_intensity

The intensity of lights emitted by the clouds.

floating-point number

volumetric/shadow_density

Shadow intensity. The higher the darker.

floating-point number

volumetric/time_speed

Speed factor of the clouds. Applies to the inner and global movements.

floating-point number

volumetric/weather_map

Name of the cloud distribution.

[T_WeatherMap, T_WeatherMap_2, T_EV_DustPanner_01, T_soft_smoke, uniformclouds, TilingNoise05]

volumetric/weather_map_size

Tells how much the cloud distribution is spread in the horizontal plane.

floating-point number

volumetric/weather_offset_x

Clouds movement along the X axis.

floating-point number

volumetric/weather_offset_y

Clouds movement along the Y axis.

floating-point number

environment/#

Name

Description

Expected type

atmosphere_mie_scattering_scale

Light scattering effect resulting from large particles like pollen or air pollution.

floating-point number

atmosphere_rayleigh_scattering_scale

Light scattering effect resulting from small particles like air molecules.

floating-point number

auto_exposure_histogram_log_max

Upper bound for the brightness range of the generated histogram in EV100.

floating-point number

auto_exposure_histogram_log_min

Lower bound for the brightness range of the generated histogram in EV100.

floating-point number

fog_density

Fog concentration or thickness.

floating-point number

fog_extinction_scale

Scales the height fog particle extinction amount used by volumetric fog. Values larger than 1 cause fog particles everywhere absorb more light.

floating-point number

fog_height_falloff

Height density factor, controls how the density increases as height decreases. Smaller values make the visible transition larger.

floating-point number

sky_light_intensity

The higher the dimmer the shadows are.

floating-point number

stars_intensity

Stars Intensity. Controls how much light is emitted from the stars.

floating-point number

sun_azimuth

Sun azimuth in degrees. 0 degree meaning towards West.

floating-point number

sun_brightness

Sun disk brightness.

floating-point number

sun_elevation

Sun elevation in degrees. 90 degrees meaning zenith.

floating-point number

sun_intensity

The global intensity of the sun.

floating-point number

sun_lens_flare_intensity

Sun Lens Flare Intensity. Controls how much lensflare is emitted from the sun.

floating-point number

sun_size

Sun disk size.

floating-point number

sun_volumetric_scattering_intensity

Light contribution to volumetric fog. 0 means no contribution.

floating-point number

volumetric_fog_distance

Distance in meters over which volumetric fog should be computed. Set to zero to disable the fog.

floating-point number