Fwman (firmware manager)#

Attached to the drone#

All actions#

Name

Description

reset_firmware

Reset firmware instance.

start_firmware

Start firmware instance.

All parameters#

Name

Description

Expected type

fw_reset_running

If true the firmware instance is being reset, false otherwise (read-only).

boolean

initial_pose

The initial pose of the drone after a world reset. Can be a 6-component vector or the name of a spawn point.

string

startup_pause

If true the firmware instance will be paused at startup, false otherwise.

boolean

Attached to the world#

All actions#

Name

Description

reset_firmwares

Reset all firmware instances.

start_firmwares

Start all firmware instances.

world_reset_all

Reset all firmware instances, time and object poses.

All parameters#

Name

Description

Expected type

all_drones_ready

true if all drones drones are ready to be used, false otherwise (read-only).

boolean

objects_to_hide

Names of objects to hide in the UE4 application. Names are separated by commas. Names must be exactly the same as in the UE4 application, apart from vehicles and pedestrians.

string

rt_percent

Target real-time factor expressed in percent.

floating-point number

scene_altitude

DEPRECATED. The altitude above sea level of the current scene (in meters). Taken into account after world reset.

floating-point number

world_reset_running

true if a world reset is in progress, false otherwise (read-only).

boolean

wpo_factor

If set to zero, freezes all animations such as the ones from foliages, and hides particles. If higher than one, increases animation speed and magnitude. If lower than one, reduces them.

floating-point number