Fwman (firmware manager)#
Attached to the drone#
All actions#
Name |
Description |
---|---|
reset_firmware |
Reset firmware instance. |
start_firmware |
Start firmware instance. |
All parameters#
Name |
Description |
Expected type |
---|---|---|
fw_reset_running |
If |
boolean |
initial_pose |
The initial pose of the drone after a world reset. Can be a 6-component vector or the name of a spawn point. |
string |
startup_pause |
If |
boolean |
Attached to the world#
All actions#
Name |
Description |
---|---|
reset_firmwares |
Reset all firmware instances. |
start_firmwares |
Start all firmware instances. |
world_reset_all |
Reset all firmware instances, time and object poses. |
All parameters#
Name |
Description |
Expected type |
---|---|---|
all_drones_ready |
|
boolean |
objects_to_hide |
Names of objects to hide in the UE4 application. Names are separated by commas. Names must be exactly the same as in the UE4 application, apart from vehicles and pedestrians. |
string |
rt_percent |
Target real-time factor expressed in percent. |
floating-point number |
scene_altitude |
DEPRECATED. The altitude above sea level of the current scene (in meters). Taken into account after world reset. |
floating-point number |
world_reset_running |
|
boolean |
wpo_factor |
If set to zero, freezes all animations such as the ones from foliages, and hides particles. If higher than one, increases animation speed and magnitude. If lower than one, reduces them. |
floating-point number |