GsdkStreamView

open class GsdkStreamView : FrameLayout

Custom android view capable of rendering a Stream.

Constructors

GsdkStreamView
Link copied to clipboard
open fun GsdkStreamView(@NonNull context: Context)
Constructor.
GsdkStreamView
Link copied to clipboard
open fun GsdkStreamView(@NonNull context: Context, @Nullable attrs: AttributeSet)
Constructor.
GsdkStreamView
Link copied to clipboard
open fun GsdkStreamView(@NonNull context: Context, @Nullable attrs: AttributeSet, @AttrRes defStyleAttr: Int)
Constructor.

Types

CaptureCallback
Link copied to clipboard
interface CaptureCallback
Allows to receives latest rendered frame capture bitmap.
OnContentZoneChangeListener
Link copied to clipboard
interface OnContentZoneChangeListener
Allows to listen to content zone changes.
PaddingFill
Link copied to clipboard
annotation class PaddingFill
Int definition for padding fills.
ScaleType
Link copied to clipboard
annotation class ScaleType
Int definition for scale types.

Functions

addChildrenForAccessibility
Link copied to clipboard
open fun addChildrenForAccessibility(outChildren: ArrayList<View>)
addExtraDataToAccessibilityNodeInfo
Link copied to clipboard
open fun addExtraDataToAccessibilityNodeInfo(info: AccessibilityNodeInfo, extraDataKey: String, arguments: Bundle)
addFocusables
Link copied to clipboard
open fun addFocusables(views: ArrayList<View>, direction: Int, focusableMode: Int)
addKeyboardNavigationClusters
Link copied to clipboard
open fun addKeyboardNavigationClusters(views: Collection<View>, direction: Int)
addOnAttachStateChangeListener
Link copied to clipboard
open fun addOnAttachStateChangeListener(listener: View.OnAttachStateChangeListener)
addOnLayoutChangeListener
Link copied to clipboard
open fun addOnLayoutChangeListener(listener: View.OnLayoutChangeListener)
addOnUnhandledKeyEventListener
Link copied to clipboard
open fun addOnUnhandledKeyEventListener(listener: View.OnUnhandledKeyEventListener)
addStatesFromChildren
Link copied to clipboard
open fun addStatesFromChildren(): Boolean
addTouchables
Link copied to clipboard
open fun addTouchables(views: ArrayList<View>)
addView
Link copied to clipboard
open fun addView(child: View)
animate
Link copied to clipboard
open fun animate(): ViewPropertyAnimator
announceForAccessibility
Link copied to clipboard
open fun announceForAccessibility(text: CharSequence)
areZebrasEnabled
Link copied to clipboard
fun areZebrasEnabled(): Boolean
Tells whether overexposure zebras rendering is enabled.
autofill
Link copied to clipboard
open fun autofill(value: AutofillValue)
bringChildToFront
Link copied to clipboard
open fun bringChildToFront(child: View)
bringToFront
Link copied to clipboard
open fun bringToFront()
buildDrawingCache
Link copied to clipboard
open fun buildDrawingCache()
buildLayer
Link copied to clipboard
open fun buildLayer()
callOnClick
Link copied to clipboard
open fun callOnClick(): Boolean
cancelDragAndDrop
Link copied to clipboard
fun cancelDragAndDrop()
cancelLongPress
Link copied to clipboard
open fun cancelLongPress()
cancelPendingInputEvents
Link copied to clipboard
fun cancelPendingInputEvents()
canResolveLayoutDirection
Link copied to clipboard
open fun canResolveLayoutDirection(): Boolean
canResolveTextAlignment
Link copied to clipboard
open fun canResolveTextAlignment(): Boolean
canResolveTextDirection
Link copied to clipboard
open fun canResolveTextDirection(): Boolean
canScrollHorizontally
Link copied to clipboard
open fun canScrollHorizontally(direction: Int): Boolean
canScrollVertically
Link copied to clipboard
open fun canScrollVertically(direction: Int): Boolean
capture
Link copied to clipboard
fun capture(@NonNull callback: GsdkStreamView.CaptureCallback)
fun capture(@NonNull bitmap: Bitmap, @NonNull callback: GsdkStreamView.CaptureCallback)
Captures latest rendered frame.
checkInputConnectionProxy
Link copied to clipboard
open fun checkInputConnectionProxy(view: View): Boolean
childDrawableStateChanged
Link copied to clipboard
open fun childDrawableStateChanged(child: View)
childHasTransientStateChanged
Link copied to clipboard
open fun childHasTransientStateChanged(child: View, childHasTransientState: Boolean)
clearAnimation
Link copied to clipboard
open fun clearAnimation()
clearChildFocus
Link copied to clipboard
open fun clearChildFocus(child: View)
clearDisappearingChildren
Link copied to clipboard
open fun clearDisappearingChildren()
clearFocus
Link copied to clipboard
open fun clearFocus()
combineMeasuredStates
Link copied to clipboard
open fun combineMeasuredStates(curState: Int, newState: Int): Int
computeScroll
Link copied to clipboard
open fun computeScroll()
computeSystemWindowInsets
Link copied to clipboard
open fun computeSystemWindowInsets(in: WindowInsets, outLocalInsets: Rect): WindowInsets
createAccessibilityNodeInfo
Link copied to clipboard
open fun createAccessibilityNodeInfo(): AccessibilityNodeInfo
createContextMenu
Link copied to clipboard
open fun createContextMenu(menu: ContextMenu)
destroyDrawingCache
Link copied to clipboard
open fun destroyDrawingCache()
dispatchApplyWindowInsets
Link copied to clipboard
open fun dispatchApplyWindowInsets(insets: WindowInsets): WindowInsets
dispatchCapturedPointerEvent
Link copied to clipboard
open fun dispatchCapturedPointerEvent(event: MotionEvent): Boolean
dispatchConfigurationChanged
Link copied to clipboard
open fun dispatchConfigurationChanged(newConfig: Configuration)
dispatchDisplayHint
Link copied to clipboard
open fun dispatchDisplayHint(hint: Int)
dispatchDragEvent
Link copied to clipboard
open fun dispatchDragEvent(event: DragEvent): Boolean
dispatchDrawableHotspotChanged
Link copied to clipboard
open fun dispatchDrawableHotspotChanged(x: Float, y: Float)
dispatchFinishTemporaryDetach
Link copied to clipboard
open fun dispatchFinishTemporaryDetach()
dispatchGenericMotionEvent
Link copied to clipboard
open fun dispatchGenericMotionEvent(event: MotionEvent): Boolean
dispatchKeyEvent
Link copied to clipboard
open fun dispatchKeyEvent(event: KeyEvent): Boolean
dispatchKeyEventPreIme
Link copied to clipboard
open fun dispatchKeyEventPreIme(event: KeyEvent): Boolean
dispatchKeyShortcutEvent
Link copied to clipboard
open fun dispatchKeyShortcutEvent(event: KeyEvent): Boolean
dispatchNestedFling
Link copied to clipboard
open fun dispatchNestedFling(velocityX: Float, velocityY: Float, consumed: Boolean): Boolean
dispatchNestedPreFling
Link copied to clipboard
open fun dispatchNestedPreFling(velocityX: Float, velocityY: Float): Boolean
open fun dispatchNestedPrePerformAccessibilityAction(action: Int, arguments: Bundle): Boolean
dispatchNestedPreScroll
Link copied to clipboard
open fun dispatchNestedPreScroll(dx: Int, dy: Int, consumed: Array<Int>, offsetInWindow: Array<Int>): Boolean
dispatchNestedScroll
Link copied to clipboard
open fun dispatchNestedScroll(dxConsumed: Int, dyConsumed: Int, dxUnconsumed: Int, dyUnconsumed: Int, offsetInWindow: Array<Int>): Boolean
dispatchPointerCaptureChanged
Link copied to clipboard
open fun dispatchPointerCaptureChanged(hasCapture: Boolean)
dispatchPopulateAccessibilityEvent
Link copied to clipboard
open fun dispatchPopulateAccessibilityEvent(event: AccessibilityEvent): Boolean
dispatchProvideAutofillStructure
Link copied to clipboard
open fun dispatchProvideAutofillStructure(structure: ViewStructure, flags: Int)
dispatchProvideStructure
Link copied to clipboard
open fun dispatchProvideStructure(structure: ViewStructure)
dispatchSetActivated
Link copied to clipboard
open fun dispatchSetActivated(activated: Boolean)
dispatchSetSelected
Link copied to clipboard
open fun dispatchSetSelected(selected: Boolean)
dispatchStartTemporaryDetach
Link copied to clipboard
open fun dispatchStartTemporaryDetach()
dispatchSystemUiVisibilityChanged
Link copied to clipboard
open fun dispatchSystemUiVisibilityChanged(visible: Int)
dispatchTouchEvent
Link copied to clipboard
open fun dispatchTouchEvent(ev: MotionEvent): Boolean
dispatchTrackballEvent
Link copied to clipboard
open fun dispatchTrackballEvent(event: MotionEvent): Boolean
dispatchUnhandledMove
Link copied to clipboard
open fun dispatchUnhandledMove(focused: View, direction: Int): Boolean
dispatchWindowFocusChanged
Link copied to clipboard
open fun dispatchWindowFocusChanged(hasFocus: Boolean)
dispatchWindowInsetsAnimationEnd
Link copied to clipboard
open fun dispatchWindowInsetsAnimationEnd(animation: WindowInsetsAnimation)
dispatchWindowInsetsAnimationPrepare
Link copied to clipboard
open fun dispatchWindowInsetsAnimationPrepare(animation: WindowInsetsAnimation)
dispatchWindowInsetsAnimationProgress
Link copied to clipboard
open fun dispatchWindowInsetsAnimationProgress(insets: WindowInsets, runningAnimations: List<WindowInsetsAnimation>): WindowInsets
dispatchWindowSystemUiVisiblityChanged
Link copied to clipboard
open fun dispatchWindowSystemUiVisiblityChanged(visible: Int)
dispatchWindowVisibilityChanged
Link copied to clipboard
open fun dispatchWindowVisibilityChanged(visibility: Int)
draw
Link copied to clipboard
open fun draw(canvas: Canvas)
drawableHotspotChanged
Link copied to clipboard
open fun drawableHotspotChanged(x: Float, y: Float)
enableHistogram
Link copied to clipboard
fun enableHistogram(enable: Boolean)
Configure color histogram computation.
enableZebras
Link copied to clipboard
fun enableZebras(enable: Boolean)
Configures overexposure zebras rendering.
endViewTransition
Link copied to clipboard
open fun endViewTransition(view: View)
findFocus
Link copied to clipboard
open fun findFocus(): View
findViewById
Link copied to clipboard
fun <T : View?> findViewById(id: Int): T
findViewsWithText
Link copied to clipboard
open fun findViewsWithText(outViews: ArrayList<View>, text: CharSequence, flags: Int)
findViewWithTag
Link copied to clipboard
fun <T : View?> findViewWithTag(tag: Any): T
focusableViewAvailable
Link copied to clipboard
open fun focusableViewAvailable(v: View)
focusSearch
Link copied to clipboard
open fun focusSearch(focused: View, direction: Int): View
forceHasOverlappingRendering
Link copied to clipboard
open fun forceHasOverlappingRendering(hasOverlappingRendering: Boolean)
forceLayout
Link copied to clipboard
open fun forceLayout()
gatherTransparentRegion
Link copied to clipboard
open fun gatherTransparentRegion(region: Region): Boolean
generateLayoutParams
Link copied to clipboard
open fun generateLayoutParams(attrs: AttributeSet): FrameLayout.LayoutParams
generateViewId
Link copied to clipboard
open fun generateViewId(): Int
getAccessibilityClassName
Link copied to clipboard
open fun getAccessibilityClassName(): CharSequence
getAccessibilityDelegate
Link copied to clipboard
open fun getAccessibilityDelegate(): View.AccessibilityDelegate
getAccessibilityLiveRegion
Link copied to clipboard
open fun getAccessibilityLiveRegion(): Int
getAccessibilityNodeProvider
Link copied to clipboard
open fun getAccessibilityNodeProvider(): AccessibilityNodeProvider
getAccessibilityPaneTitle
Link copied to clipboard
open fun getAccessibilityPaneTitle(): CharSequence
getAccessibilityTraversalAfter
Link copied to clipboard
open fun getAccessibilityTraversalAfter(): Int
getAccessibilityTraversalBefore
Link copied to clipboard
open fun getAccessibilityTraversalBefore(): Int
getAlpha
Link copied to clipboard
open fun getAlpha(): Float
getAnimation
Link copied to clipboard
open fun getAnimation(): Animation
getAnimationMatrix
Link copied to clipboard
open fun getAnimationMatrix(): Matrix
getApplicationWindowToken
Link copied to clipboard
open fun getApplicationWindowToken(): IBinder
getAttributeResolutionStack
Link copied to clipboard
open fun getAttributeResolutionStack(attribute: Int): Array<Int>
getAttributeSourceResourceMap
Link copied to clipboard
open fun getAttributeSourceResourceMap(): Map<Integer, Integer>
getAutofillHints
Link copied to clipboard
open fun getAutofillHints(): Array<String>
getAutofillId
Link copied to clipboard
fun getAutofillId(): AutofillId
getAutofillType
Link copied to clipboard
open fun getAutofillType(): Int
getAutofillValue
Link copied to clipboard
open fun getAutofillValue(): AutofillValue
getBackground
Link copied to clipboard
open fun getBackground(): Drawable
getBackgroundTintBlendMode
Link copied to clipboard
open fun getBackgroundTintBlendMode(): BlendMode
getBackgroundTintList
Link copied to clipboard
open fun getBackgroundTintList(): ColorStateList
getBackgroundTintMode
Link copied to clipboard
open fun getBackgroundTintMode(): PorterDuff.Mode
getBaseline
Link copied to clipboard
open fun getBaseline(): Int
getBottom
Link copied to clipboard
fun getBottom(): Int
getCameraDistance
Link copied to clipboard
open fun getCameraDistance(): Float
getChildAt
Link copied to clipboard
open fun getChildAt(index: Int): View
getChildCount
Link copied to clipboard
open fun getChildCount(): Int
getChildMeasureSpec
Link copied to clipboard
open fun getChildMeasureSpec(spec: Int, padding: Int, childDimension: Int): Int
getChildVisibleRect
Link copied to clipboard
open fun getChildVisibleRect(child: View, r: Rect, offset: Point): Boolean
getClipBounds
Link copied to clipboard
open fun getClipBounds(): Rect
open fun getClipBounds(outRect: Rect): Boolean
getClipChildren
Link copied to clipboard
open fun getClipChildren(): Boolean
getClipToOutline
Link copied to clipboard
fun getClipToOutline(): Boolean
getClipToPadding
Link copied to clipboard
open fun getClipToPadding(): Boolean
getConsiderGoneChildrenWhenMeasuring
Link copied to clipboard
open fun getConsiderGoneChildrenWhenMeasuring(): Boolean
getContentCaptureSession
Link copied to clipboard
fun getContentCaptureSession(): ContentCaptureSession
getContentDescription
Link copied to clipboard
open fun getContentDescription(): CharSequence
getContentZone
Link copied to clipboard
fun getContentZone(): Rect
Gives access to rendered stream content zone.
getContext
Link copied to clipboard
fun getContext(): Context
getDefaultFocusHighlightEnabled
Link copied to clipboard
fun getDefaultFocusHighlightEnabled(): Boolean
getDefaultSize
Link copied to clipboard
open fun getDefaultSize(size: Int, measureSpec: Int): Int
getDescendantFocusability
Link copied to clipboard
open fun getDescendantFocusability(): Int
getDisplay
Link copied to clipboard
open fun getDisplay(): Display
getDrawableState
Link copied to clipboard
fun getDrawableState(): Array<Int>
getDrawingCache
Link copied to clipboard
open fun getDrawingCache(): Bitmap
getDrawingCacheBackgroundColor
Link copied to clipboard
open fun getDrawingCacheBackgroundColor(): Int
getDrawingCacheQuality
Link copied to clipboard
open fun getDrawingCacheQuality(): Int
getDrawingRect
Link copied to clipboard
open fun getDrawingRect(outRect: Rect)
getDrawingTime
Link copied to clipboard
open fun getDrawingTime(): Long
getElevation
Link copied to clipboard
open fun getElevation(): Float
getExplicitStyle
Link copied to clipboard
open fun getExplicitStyle(): Int
getFilterTouchesWhenObscured
Link copied to clipboard
open fun getFilterTouchesWhenObscured(): Boolean
getFitsSystemWindows
Link copied to clipboard
open fun getFitsSystemWindows(): Boolean
getFocusable
Link copied to clipboard
open fun getFocusable(): Int
getFocusables
Link copied to clipboard
open fun getFocusables(direction: Int): ArrayList<View>
getFocusedChild
Link copied to clipboard
open fun getFocusedChild(): View
getFocusedRect
Link copied to clipboard
open fun getFocusedRect(r: Rect)
getForeground
Link copied to clipboard
open fun getForeground(): Drawable
getForegroundGravity
Link copied to clipboard
open fun getForegroundGravity(): Int
getForegroundTintBlendMode
Link copied to clipboard
open fun getForegroundTintBlendMode(): BlendMode
getForegroundTintList
Link copied to clipboard
open fun getForegroundTintList(): ColorStateList
getForegroundTintMode
Link copied to clipboard
open fun getForegroundTintMode(): PorterDuff.Mode
getGlobalVisibleRect
Link copied to clipboard
open fun getGlobalVisibleRect(r: Rect, globalOffset: Point): Boolean
getHandler
Link copied to clipboard
open fun getHandler(): Handler
getHasOverlappingRendering
Link copied to clipboard
fun getHasOverlappingRendering(): Boolean
getHeight
Link copied to clipboard
fun getHeight(): Int
getHitRect
Link copied to clipboard
open fun getHitRect(outRect: Rect)
getHorizontalFadingEdgeLength
Link copied to clipboard
open fun getHorizontalFadingEdgeLength(): Int
getHorizontalScrollbarThumbDrawable
Link copied to clipboard
open fun getHorizontalScrollbarThumbDrawable(): Drawable
getHorizontalScrollbarTrackDrawable
Link copied to clipboard
open fun getHorizontalScrollbarTrackDrawable(): Drawable
getId
Link copied to clipboard
open fun getId(): Int
getImportantForAccessibility
Link copied to clipboard
open fun getImportantForAccessibility(): Int
getImportantForAutofill
Link copied to clipboard
open fun getImportantForAutofill(): Int
getImportantForContentCapture
Link copied to clipboard
open fun getImportantForContentCapture(): Int
getKeepScreenOn
Link copied to clipboard
open fun getKeepScreenOn(): Boolean
getKeyDispatcherState
Link copied to clipboard
open fun getKeyDispatcherState(): KeyEvent.DispatcherState
getLabelFor
Link copied to clipboard
open fun getLabelFor(): Int
getLayerType
Link copied to clipboard
open fun getLayerType(): Int
getLayoutAnimation
Link copied to clipboard
open fun getLayoutAnimation(): LayoutAnimationController
getLayoutAnimationListener
Link copied to clipboard
open fun getLayoutAnimationListener(): Animation.AnimationListener
getLayoutDirection
Link copied to clipboard
open fun getLayoutDirection(): Int
getLayoutMode
Link copied to clipboard
open fun getLayoutMode(): Int
getLayoutParams
Link copied to clipboard
open fun getLayoutParams(): ViewGroup.LayoutParams
getLayoutTransition
Link copied to clipboard
open fun getLayoutTransition(): LayoutTransition
getLeft
Link copied to clipboard
fun getLeft(): Int
getLocalVisibleRect
Link copied to clipboard
fun getLocalVisibleRect(r: Rect): Boolean
getLocationInSurface
Link copied to clipboard
open fun getLocationInSurface(location: Array<Int>)
getLocationInWindow
Link copied to clipboard
open fun getLocationInWindow(outLocation: Array<Int>)
getLocationOnScreen
Link copied to clipboard
open fun getLocationOnScreen(outLocation: Array<Int>)
getMatrix
Link copied to clipboard
open fun getMatrix(): Matrix
getMeasureAllChildren
Link copied to clipboard
open fun getMeasureAllChildren(): Boolean
getMeasuredHeight
Link copied to clipboard
fun getMeasuredHeight(): Int
getMeasuredHeightAndState
Link copied to clipboard
fun getMeasuredHeightAndState(): Int
getMeasuredState
Link copied to clipboard
fun getMeasuredState(): Int
getMeasuredWidth
Link copied to clipboard
fun getMeasuredWidth(): Int
getMeasuredWidthAndState
Link copied to clipboard
fun getMeasuredWidthAndState(): Int
getMinimumHeight
Link copied to clipboard
open fun getMinimumHeight(): Int
getMinimumWidth
Link copied to clipboard
open fun getMinimumWidth(): Int
getNestedScrollAxes
Link copied to clipboard
open fun getNestedScrollAxes(): Int
getNextClusterForwardId
Link copied to clipboard
open fun getNextClusterForwardId(): Int
getNextFocusDownId
Link copied to clipboard
open fun getNextFocusDownId(): Int
getNextFocusForwardId
Link copied to clipboard
open fun getNextFocusForwardId(): Int
getNextFocusLeftId
Link copied to clipboard
open fun getNextFocusLeftId(): Int
getNextFocusRightId
Link copied to clipboard
open fun getNextFocusRightId(): Int
getNextFocusUpId
Link copied to clipboard
open fun getNextFocusUpId(): Int
getOnFocusChangeListener
Link copied to clipboard
open fun getOnFocusChangeListener(): View.OnFocusChangeListener
getOutlineAmbientShadowColor
Link copied to clipboard
open fun getOutlineAmbientShadowColor(): Int
getOutlineProvider
Link copied to clipboard
open fun getOutlineProvider(): ViewOutlineProvider
getOutlineSpotShadowColor
Link copied to clipboard
open fun getOutlineSpotShadowColor(): Int
getOverlay
Link copied to clipboard
open fun getOverlay(): ViewOverlay
open fun getOverlay(): ViewGroupOverlay
getOverScrollMode
Link copied to clipboard
open fun getOverScrollMode(): Int
getPaddingBottom
Link copied to clipboard
open fun getPaddingBottom(): Int
getPaddingEnd
Link copied to clipboard
open fun getPaddingEnd(): Int
getPaddingFill
Link copied to clipboard
fun getPaddingFill(): Int
Returns configured stream padding fill.
getPaddingLeft
Link copied to clipboard
open fun getPaddingLeft(): Int
getPaddingRight
Link copied to clipboard
open fun getPaddingRight(): Int
getPaddingStart
Link copied to clipboard
open fun getPaddingStart(): Int
getPaddingTop
Link copied to clipboard
open fun getPaddingTop(): Int
getParent
Link copied to clipboard
fun getParent(): ViewParent
getParentForAccessibility
Link copied to clipboard
open fun getParentForAccessibility(): ViewParent
getPersistentDrawingCache
Link copied to clipboard
open fun getPersistentDrawingCache(): Int
getPivotX
Link copied to clipboard
open fun getPivotX(): Float
getPivotY
Link copied to clipboard
open fun getPivotY(): Float
getPointerIcon
Link copied to clipboard
open fun getPointerIcon(): PointerIcon
getResources
Link copied to clipboard
open fun getResources(): Resources
getRevealOnFocusHint
Link copied to clipboard
fun getRevealOnFocusHint(): Boolean
getRight
Link copied to clipboard
fun getRight(): Int
getRootView
Link copied to clipboard
open fun getRootView(): View
getRootWindowInsets
Link copied to clipboard
open fun getRootWindowInsets(): WindowInsets
getRotation
Link copied to clipboard
open fun getRotation(): Float
getRotationX
Link copied to clipboard
open fun getRotationX(): Float
getRotationY
Link copied to clipboard
open fun getRotationY(): Float
getScaleType
Link copied to clipboard
fun getScaleType(): Int
Returns configured stream scale type.
getScaleX
Link copied to clipboard
open fun getScaleX(): Float
getScaleY
Link copied to clipboard
open fun getScaleY(): Float
getScrollBarDefaultDelayBeforeFade
Link copied to clipboard
open fun getScrollBarDefaultDelayBeforeFade(): Int
getScrollBarFadeDuration
Link copied to clipboard
open fun getScrollBarFadeDuration(): Int
getScrollBarSize
Link copied to clipboard
open fun getScrollBarSize(): Int
getScrollBarStyle
Link copied to clipboard
open fun getScrollBarStyle(): Int
getScrollIndicators
Link copied to clipboard
open fun getScrollIndicators(): Int
getScrollX
Link copied to clipboard
fun getScrollX(): Int
getScrollY
Link copied to clipboard
fun getScrollY(): Int
getSolidColor
Link copied to clipboard
open fun getSolidColor(): Int
getSourceLayoutResId
Link copied to clipboard
open fun getSourceLayoutResId(): Int
getStateDescription
Link copied to clipboard
fun getStateDescription(): CharSequence
getStateListAnimator
Link copied to clipboard
open fun getStateListAnimator(): StateListAnimator
getSystemGestureExclusionRects
Link copied to clipboard
open fun getSystemGestureExclusionRects(): List<Rect>
getSystemUiVisibility
Link copied to clipboard
open fun getSystemUiVisibility(): Int
getTag
Link copied to clipboard
open fun getTag(): Any
getTextAlignment
Link copied to clipboard
open fun getTextAlignment(): Int
getTextDirection
Link copied to clipboard
open fun getTextDirection(): Int
getTooltipText
Link copied to clipboard
open fun getTooltipText(): CharSequence
getTop
Link copied to clipboard
fun getTop(): Int
getTouchables
Link copied to clipboard
open fun getTouchables(): ArrayList<View>
getTouchDelegate
Link copied to clipboard
open fun getTouchDelegate(): TouchDelegate
getTouchscreenBlocksFocus
Link copied to clipboard
open fun getTouchscreenBlocksFocus(): Boolean
getTransitionAlpha
Link copied to clipboard
open fun getTransitionAlpha(): Float
getTransitionName
Link copied to clipboard
open fun getTransitionName(): String
getTranslationX
Link copied to clipboard
open fun getTranslationX(): Float
getTranslationY
Link copied to clipboard
open fun getTranslationY(): Float
getTranslationZ
Link copied to clipboard
open fun getTranslationZ(): Float
getUniqueDrawingId
Link copied to clipboard
open fun getUniqueDrawingId(): Long
getVerticalFadingEdgeLength
Link copied to clipboard
open fun getVerticalFadingEdgeLength(): Int
getVerticalScrollbarPosition
Link copied to clipboard
open fun getVerticalScrollbarPosition(): Int
getVerticalScrollbarThumbDrawable
Link copied to clipboard
open fun getVerticalScrollbarThumbDrawable(): Drawable
getVerticalScrollbarTrackDrawable
Link copied to clipboard
open fun getVerticalScrollbarTrackDrawable(): Drawable
getVerticalScrollbarWidth
Link copied to clipboard
open fun getVerticalScrollbarWidth(): Int
getViewTreeObserver
Link copied to clipboard
open fun getViewTreeObserver(): ViewTreeObserver
getVisibility
Link copied to clipboard
open fun getVisibility(): Int
getWidth
Link copied to clipboard
fun getWidth(): Int
getWindowId
Link copied to clipboard
open fun getWindowId(): WindowId
getWindowInsetsController
Link copied to clipboard
open fun getWindowInsetsController(): WindowInsetsController
getWindowSystemUiVisibility
Link copied to clipboard
open fun getWindowSystemUiVisibility(): Int
getWindowToken
Link copied to clipboard
open fun getWindowToken(): IBinder
getWindowVisibility
Link copied to clipboard
open fun getWindowVisibility(): Int
getWindowVisibleDisplayFrame
Link copied to clipboard
open fun getWindowVisibleDisplayFrame(outRect: Rect)
getX
Link copied to clipboard
open fun getX(): Float
getY
Link copied to clipboard
open fun getY(): Float
getZ
Link copied to clipboard
open fun getZ(): Float
getZebraThreshold
Link copied to clipboard
@FloatRange(from = 0, to = 1)
fun getZebraThreshold(): Double
Returns configured overexposure zebra threshold.
hasExplicitFocusable
Link copied to clipboard
open fun hasExplicitFocusable(): Boolean
hasFocus
Link copied to clipboard
open fun hasFocus(): Boolean
hasFocusable
Link copied to clipboard
open fun hasFocusable(): Boolean
hasNestedScrollingParent
Link copied to clipboard
open fun hasNestedScrollingParent(): Boolean
hasOnClickListeners
Link copied to clipboard
open fun hasOnClickListeners(): Boolean
hasOnLongClickListeners
Link copied to clipboard
open fun hasOnLongClickListeners(): Boolean
hasOverlappingRendering
Link copied to clipboard
open fun hasOverlappingRendering(): Boolean
hasPointerCapture
Link copied to clipboard
open fun hasPointerCapture(): Boolean
hasTransientState
Link copied to clipboard
open fun hasTransientState(): Boolean
hasWindowFocus
Link copied to clipboard
open fun hasWindowFocus(): Boolean
indexOfChild
Link copied to clipboard
open fun indexOfChild(child: View): Int
inflate
Link copied to clipboard
open fun inflate(context: Context, resource: Int, root: ViewGroup): View
invalidate
Link copied to clipboard
open fun invalidate(dirty: Rect)
invalidateChild
Link copied to clipboard
fun invalidateChild(child: View, dirty: Rect)
invalidateChildInParent
Link copied to clipboard
open fun invalidateChildInParent(location: Array<Int>, dirty: Rect): ViewParent
invalidateDrawable
Link copied to clipboard
open fun invalidateDrawable(drawable: Drawable)
invalidateOutline
Link copied to clipboard
open fun invalidateOutline()
isAccessibilityFocused
Link copied to clipboard
open fun isAccessibilityFocused(): Boolean
isAccessibilityHeading
Link copied to clipboard
open fun isAccessibilityHeading(): Boolean
isActivated
Link copied to clipboard
open fun isActivated(): Boolean
isAlwaysDrawnWithCacheEnabled
Link copied to clipboard
open fun isAlwaysDrawnWithCacheEnabled(): Boolean
isAnimationCacheEnabled
Link copied to clipboard
open fun isAnimationCacheEnabled(): Boolean
isAttachedToWindow
Link copied to clipboard
open fun isAttachedToWindow(): Boolean
isClickable
Link copied to clipboard
open fun isClickable(): Boolean
isContextClickable
Link copied to clipboard
open fun isContextClickable(): Boolean
isDirty
Link copied to clipboard
open fun isDirty(): Boolean
isDrawingCacheEnabled
Link copied to clipboard
open fun isDrawingCacheEnabled(): Boolean
isDuplicateParentStateEnabled
Link copied to clipboard
open fun isDuplicateParentStateEnabled(): Boolean
isEnabled
Link copied to clipboard
open fun isEnabled(): Boolean
isFocusable
Link copied to clipboard
fun isFocusable(): Boolean
isFocusableInTouchMode
Link copied to clipboard
fun isFocusableInTouchMode(): Boolean
isFocused
Link copied to clipboard
open fun isFocused(): Boolean
isFocusedByDefault
Link copied to clipboard
fun isFocusedByDefault(): Boolean
isForceDarkAllowed
Link copied to clipboard
open fun isForceDarkAllowed(): Boolean
isHapticFeedbackEnabled
Link copied to clipboard
open fun isHapticFeedbackEnabled(): Boolean
isHardwareAccelerated
Link copied to clipboard
open fun isHardwareAccelerated(): Boolean
isHistogramEnabled
Link copied to clipboard
fun isHistogramEnabled(): Boolean
Tells whether color histogram computation is enabled.
isHorizontalFadingEdgeEnabled
Link copied to clipboard
open fun isHorizontalFadingEdgeEnabled(): Boolean
isHorizontalScrollBarEnabled
Link copied to clipboard
open fun isHorizontalScrollBarEnabled(): Boolean
isHovered
Link copied to clipboard
open fun isHovered(): Boolean
isImportantForAccessibility
Link copied to clipboard
open fun isImportantForAccessibility(): Boolean
isImportantForAutofill
Link copied to clipboard
fun isImportantForAutofill(): Boolean
isImportantForContentCapture
Link copied to clipboard
fun isImportantForContentCapture(): Boolean
isInEditMode
Link copied to clipboard
open fun isInEditMode(): Boolean
isInLayout
Link copied to clipboard
open fun isInLayout(): Boolean
isInTouchMode
Link copied to clipboard
open fun isInTouchMode(): Boolean
isKeyboardNavigationCluster
Link copied to clipboard
fun isKeyboardNavigationCluster(): Boolean
isLaidOut
Link copied to clipboard
open fun isLaidOut(): Boolean
isLayoutDirectionResolved
Link copied to clipboard
open fun isLayoutDirectionResolved(): Boolean
isLayoutRequested
Link copied to clipboard
open fun isLayoutRequested(): Boolean
isLayoutSuppressed
Link copied to clipboard
open fun isLayoutSuppressed(): Boolean
isLongClickable
Link copied to clipboard
open fun isLongClickable(): Boolean
isMotionEventSplittingEnabled
Link copied to clipboard
open fun isMotionEventSplittingEnabled(): Boolean
isNestedScrollingEnabled
Link copied to clipboard
open fun isNestedScrollingEnabled(): Boolean
isOpaque
Link copied to clipboard
open fun isOpaque(): Boolean
isPaddingRelative
Link copied to clipboard
open fun isPaddingRelative(): Boolean
isPivotSet
Link copied to clipboard
open fun isPivotSet(): Boolean
isPressed
Link copied to clipboard
open fun isPressed(): Boolean
isSaveEnabled
Link copied to clipboard
open fun isSaveEnabled(): Boolean
isSaveFromParentEnabled
Link copied to clipboard
open fun isSaveFromParentEnabled(): Boolean
isScreenReaderFocusable
Link copied to clipboard
open fun isScreenReaderFocusable(): Boolean
isScrollbarFadingEnabled
Link copied to clipboard
open fun isScrollbarFadingEnabled(): Boolean
isScrollContainer
Link copied to clipboard
open fun isScrollContainer(): Boolean
isSelected
Link copied to clipboard
open fun isSelected(): Boolean
isShowingLayoutBounds
Link copied to clipboard
fun isShowingLayoutBounds(): Boolean
isShown
Link copied to clipboard
open fun isShown(): Boolean
isSoundEffectsEnabled
Link copied to clipboard
open fun isSoundEffectsEnabled(): Boolean
isTemporarilyDetached
Link copied to clipboard
fun isTemporarilyDetached(): Boolean
isTextAlignmentResolved
Link copied to clipboard
open fun isTextAlignmentResolved(): Boolean
isTextDirectionResolved
Link copied to clipboard
open fun isTextDirectionResolved(): Boolean
isTransitionGroup
Link copied to clipboard
open fun isTransitionGroup(): Boolean
isVerticalFadingEdgeEnabled
Link copied to clipboard
open fun isVerticalFadingEdgeEnabled(): Boolean
isVerticalScrollBarEnabled
Link copied to clipboard
open fun isVerticalScrollBarEnabled(): Boolean
isVisibleToUserForAutofill
Link copied to clipboard
open fun isVisibleToUserForAutofill(virtualId: Int): Boolean
isZOrderMediaOverlay
Link copied to clipboard
fun isZOrderMediaOverlay(): Boolean
Tells whether GsdkStreamView's surface is configured to be placed on top of another regular surface view.
jumpDrawablesToCurrentState
Link copied to clipboard
open fun jumpDrawablesToCurrentState()
keyboardNavigationClusterSearch
Link copied to clipboard
open fun keyboardNavigationClusterSearch(currentCluster: View, direction: Int): View
layout
Link copied to clipboard
fun layout(l: Int, t: Int, r: Int, b: Int)
measure
Link copied to clipboard
fun measure(widthMeasureSpec: Int, heightMeasureSpec: Int)
notifySubtreeAccessibilityStateChanged
Link copied to clipboard
open fun notifySubtreeAccessibilityStateChanged(child: View, source: View, changeType: Int)
offsetDescendantRectToMyCoords
Link copied to clipboard
fun offsetDescendantRectToMyCoords(descendant: View, rect: Rect)
offsetLeftAndRight
Link copied to clipboard
open fun offsetLeftAndRight(offset: Int)
offsetRectIntoDescendantCoords
Link copied to clipboard
fun offsetRectIntoDescendantCoords(descendant: View, rect: Rect)
offsetTopAndBottom
Link copied to clipboard
open fun offsetTopAndBottom(offset: Int)
onApplyWindowInsets
Link copied to clipboard
open fun onApplyWindowInsets(insets: WindowInsets): WindowInsets
onCancelPendingInputEvents
Link copied to clipboard
open fun onCancelPendingInputEvents()
onCapturedPointerEvent
Link copied to clipboard
open fun onCapturedPointerEvent(event: MotionEvent): Boolean
onCheckIsTextEditor
Link copied to clipboard
open fun onCheckIsTextEditor(): Boolean
onCreateInputConnection
Link copied to clipboard
open fun onCreateInputConnection(outAttrs: EditorInfo): InputConnection
onDescendantInvalidated
Link copied to clipboard
open fun onDescendantInvalidated(child: View, target: View)
onDragEvent
Link copied to clipboard
open fun onDragEvent(event: DragEvent): Boolean
onDrawForeground
Link copied to clipboard
open fun onDrawForeground(canvas: Canvas)
onFilterTouchEventForSecurity
Link copied to clipboard
open fun onFilterTouchEventForSecurity(event: MotionEvent): Boolean
onFinishTemporaryDetach
Link copied to clipboard
open fun onFinishTemporaryDetach()
onGenericMotionEvent
Link copied to clipboard
open fun onGenericMotionEvent(event: MotionEvent): Boolean
onHoverChanged
Link copied to clipboard
open fun onHoverChanged(hovered: Boolean)
onHoverEvent
Link copied to clipboard
open fun onHoverEvent(event: MotionEvent): Boolean
onInitializeAccessibilityEvent
Link copied to clipboard
open fun onInitializeAccessibilityEvent(event: AccessibilityEvent)
onInitializeAccessibilityNodeInfo
Link copied to clipboard
open fun onInitializeAccessibilityNodeInfo(info: AccessibilityNodeInfo)
onInterceptHoverEvent
Link copied to clipboard
open fun onInterceptHoverEvent(event: MotionEvent): Boolean
onInterceptTouchEvent
Link copied to clipboard
open fun onInterceptTouchEvent(ev: MotionEvent): Boolean
onKeyDown
Link copied to clipboard
open fun onKeyDown(keyCode: Int, event: KeyEvent): Boolean
onKeyLongPress
Link copied to clipboard
open fun onKeyLongPress(keyCode: Int, event: KeyEvent): Boolean
onKeyMultiple
Link copied to clipboard
open fun onKeyMultiple(keyCode: Int, repeatCount: Int, event: KeyEvent): Boolean
onKeyPreIme
Link copied to clipboard
open fun onKeyPreIme(keyCode: Int, event: KeyEvent): Boolean
onKeyShortcut
Link copied to clipboard
open fun onKeyShortcut(keyCode: Int, event: KeyEvent): Boolean
onKeyUp
Link copied to clipboard
open fun onKeyUp(keyCode: Int, event: KeyEvent): Boolean
onNestedFling
Link copied to clipboard
open fun onNestedFling(target: View, velocityX: Float, velocityY: Float, consumed: Boolean): Boolean
onNestedPreFling
Link copied to clipboard
open fun onNestedPreFling(target: View, velocityX: Float, velocityY: Float): Boolean
onNestedPrePerformAccessibilityAction
Link copied to clipboard
open fun onNestedPrePerformAccessibilityAction(target: View, action: Int, args: Bundle): Boolean
onNestedPreScroll
Link copied to clipboard
open fun onNestedPreScroll(target: View, dx: Int, dy: Int, consumed: Array<Int>)
onNestedScroll
Link copied to clipboard
open fun onNestedScroll(target: View, dxConsumed: Int, dyConsumed: Int, dxUnconsumed: Int, dyUnconsumed: Int)
onNestedScrollAccepted
Link copied to clipboard
open fun onNestedScrollAccepted(child: View, target: View, axes: Int)
onPointerCaptureChange
Link copied to clipboard
open fun onPointerCaptureChange(hasCapture: Boolean)
onPopulateAccessibilityEvent
Link copied to clipboard
open fun onPopulateAccessibilityEvent(event: AccessibilityEvent)
onProvideAutofillStructure
Link copied to clipboard
open fun onProvideAutofillStructure(structure: ViewStructure, flags: Int)
onProvideAutofillVirtualStructure
Link copied to clipboard
open fun onProvideAutofillVirtualStructure(structure: ViewStructure, flags: Int)
onProvideContentCaptureStructure
Link copied to clipboard
open fun onProvideContentCaptureStructure(structure: ViewStructure, flags: Int)
onProvideStructure
Link copied to clipboard
open fun onProvideStructure(structure: ViewStructure)
onProvideVirtualStructure
Link copied to clipboard
open fun onProvideVirtualStructure(structure: ViewStructure)
onRequestSendAccessibilityEvent
Link copied to clipboard
open fun onRequestSendAccessibilityEvent(child: View, event: AccessibilityEvent): Boolean
onResolvePointerIcon
Link copied to clipboard
open fun onResolvePointerIcon(event: MotionEvent, pointerIndex: Int): PointerIcon
onRtlPropertiesChanged
Link copied to clipboard
open fun onRtlPropertiesChanged(layoutDirection: Int)
onScreenStateChanged
Link copied to clipboard
open fun onScreenStateChanged(screenState: Int)
onStartNestedScroll
Link copied to clipboard
open fun onStartNestedScroll(child: View, target: View, nestedScrollAxes: Int): Boolean
onStartTemporaryDetach
Link copied to clipboard
open fun onStartTemporaryDetach()
onStopNestedScroll
Link copied to clipboard
open fun onStopNestedScroll(child: View)
onTouchEvent
Link copied to clipboard
open fun onTouchEvent(event: MotionEvent): Boolean
onTrackballEvent
Link copied to clipboard
open fun onTrackballEvent(event: MotionEvent): Boolean
onViewAdded
Link copied to clipboard
open fun onViewAdded(child: View)
onViewRemoved
Link copied to clipboard
open fun onViewRemoved(child: View)
onVisibilityAggregated
Link copied to clipboard
open fun onVisibilityAggregated(isVisible: Boolean)
onWindowFocusChanged
Link copied to clipboard
open fun onWindowFocusChanged(hasWindowFocus: Boolean)
onWindowSystemUiVisibilityChanged
Link copied to clipboard
open fun onWindowSystemUiVisibilityChanged(visible: Int)
performAccessibilityAction
Link copied to clipboard
open fun performAccessibilityAction(action: Int, arguments: Bundle): Boolean
performClick
Link copied to clipboard
open fun performClick(): Boolean
performContextClick
Link copied to clipboard
open fun performContextClick(x: Float, y: Float): Boolean
performHapticFeedback
Link copied to clipboard
open fun performHapticFeedback(feedbackConstant: Int): Boolean
performLongClick
Link copied to clipboard
open fun performLongClick(): Boolean
playSoundEffect
Link copied to clipboard
open fun playSoundEffect(soundConstant: Int)
post
Link copied to clipboard
open fun post(action: Runnable): Boolean
postDelayed
Link copied to clipboard
open fun postDelayed(action: Runnable, delayMillis: Long): Boolean
postInvalidate
Link copied to clipboard
open fun postInvalidate()
postInvalidateDelayed
Link copied to clipboard
open fun postInvalidateDelayed(delayMilliseconds: Long)
postInvalidateOnAnimation
Link copied to clipboard
open fun postInvalidateOnAnimation()
postOnAnimation
Link copied to clipboard
open fun postOnAnimation(action: Runnable)
postOnAnimationDelayed
Link copied to clipboard
open fun postOnAnimationDelayed(action: Runnable, delayMillis: Long)
recomputeViewAttributes
Link copied to clipboard
open fun recomputeViewAttributes(child: View)
refreshDrawableState
Link copied to clipboard
open fun refreshDrawableState()
releasePointerCapture
Link copied to clipboard
open fun releasePointerCapture()
removeAllViews
Link copied to clipboard
open fun removeAllViews()
removeAllViewsInLayout
Link copied to clipboard
open fun removeAllViewsInLayout()
removeCallbacks
Link copied to clipboard
open fun removeCallbacks(action: Runnable): Boolean
removeOnAttachStateChangeListener
Link copied to clipboard
open fun removeOnAttachStateChangeListener(listener: View.OnAttachStateChangeListener)
removeOnLayoutChangeListener
Link copied to clipboard
open fun removeOnLayoutChangeListener(listener: View.OnLayoutChangeListener)
removeOnUnhandledKeyEventListener
Link copied to clipboard
open fun removeOnUnhandledKeyEventListener(listener: View.OnUnhandledKeyEventListener)
removeView
Link copied to clipboard
open fun removeView(view: View)
removeViewAt
Link copied to clipboard
open fun removeViewAt(index: Int)
removeViewInLayout
Link copied to clipboard
open fun removeViewInLayout(view: View)
removeViews
Link copied to clipboard
open fun removeViews(start: Int, count: Int)
removeViewsInLayout
Link copied to clipboard
open fun removeViewsInLayout(start: Int, count: Int)
requestApplyInsets
Link copied to clipboard
open fun requestApplyInsets()
requestChildFocus
Link copied to clipboard
open fun requestChildFocus(child: View, focused: View)
requestChildRectangleOnScreen
Link copied to clipboard
open fun requestChildRectangleOnScreen(child: View, rectangle: Rect, immediate: Boolean): Boolean
requestDisallowInterceptTouchEvent
Link copied to clipboard
open fun requestDisallowInterceptTouchEvent(disallowIntercept: Boolean)
requestFitSystemWindows
Link copied to clipboard
open fun requestFitSystemWindows()
requestFocus
Link copied to clipboard
open fun requestFocus(direction: Int, previouslyFocusedRect: Rect): Boolean
requestFocusFromTouch
Link copied to clipboard
fun requestFocusFromTouch(): Boolean
requestLayout
Link copied to clipboard
open fun requestLayout()
requestPointerCapture
Link copied to clipboard
open fun requestPointerCapture()
requestRectangleOnScreen
Link copied to clipboard
open fun requestRectangleOnScreen(rectangle: Rect): Boolean
requestSendAccessibilityEvent
Link copied to clipboard
open fun requestSendAccessibilityEvent(child: View, event: AccessibilityEvent): Boolean
requestTransparentRegion
Link copied to clipboard
open fun requestTransparentRegion(child: View)
requestUnbufferedDispatch
Link copied to clipboard
fun requestUnbufferedDispatch(event: MotionEvent)
requireViewById
Link copied to clipboard
fun <T : View?> requireViewById(id: Int): T
resetPivot
Link copied to clipboard
open fun resetPivot()
resolveSize
Link copied to clipboard
open fun resolveSize(size: Int, measureSpec: Int): Int
resolveSizeAndState
Link copied to clipboard
open fun resolveSizeAndState(size: Int, measureSpec: Int, childMeasuredState: Int): Int
restoreDefaultFocus
Link copied to clipboard
open fun restoreDefaultFocus(): Boolean
restoreHierarchyState
Link copied to clipboard
open fun restoreHierarchyState(container: SparseArray<Parcelable>)
saveAttributeDataForStyleable
Link copied to clipboard
fun saveAttributeDataForStyleable(context: Context, styleable: Array<Int>, attrs: AttributeSet, t: TypedArray, defStyleAttr: Int, defStyleRes: Int)
saveHierarchyState
Link copied to clipboard
open fun saveHierarchyState(container: SparseArray<Parcelable>)
scheduleDrawable
Link copied to clipboard
open fun scheduleDrawable(who: Drawable, what: Runnable, when: Long)
scheduleLayoutAnimation
Link copied to clipboard
open fun scheduleLayoutAnimation()
scrollBy
Link copied to clipboard
open fun scrollBy(x: Int, y: Int)
scrollTo
Link copied to clipboard
open fun scrollTo(x: Int, y: Int)
sendAccessibilityEvent
Link copied to clipboard
open fun sendAccessibilityEvent(eventType: Int)
sendAccessibilityEventUnchecked
Link copied to clipboard
open fun sendAccessibilityEventUnchecked(event: AccessibilityEvent)
setAccessibilityDelegate
Link copied to clipboard
open fun setAccessibilityDelegate(delegate: View.AccessibilityDelegate)
setAccessibilityHeading
Link copied to clipboard
open fun setAccessibilityHeading(isHeading: Boolean)
setAccessibilityLiveRegion
Link copied to clipboard
open fun setAccessibilityLiveRegion(mode: Int)
setAccessibilityPaneTitle
Link copied to clipboard
open fun setAccessibilityPaneTitle(accessibilityPaneTitle: CharSequence)
setAccessibilityTraversalAfter
Link copied to clipboard
open fun setAccessibilityTraversalAfter(afterId: Int)
setAccessibilityTraversalBefore
Link copied to clipboard
open fun setAccessibilityTraversalBefore(beforeId: Int)
setActivated
Link copied to clipboard
open fun setActivated(activated: Boolean)
setAddStatesFromChildren
Link copied to clipboard
open fun setAddStatesFromChildren(addsStates: Boolean)
setAlpha
Link copied to clipboard
open fun setAlpha(alpha: Float)
setAlwaysDrawnWithCacheEnabled
Link copied to clipboard
open fun setAlwaysDrawnWithCacheEnabled(always: Boolean)
setAnimation
Link copied to clipboard
open fun setAnimation(animation: Animation)
setAnimationCacheEnabled
Link copied to clipboard
open fun setAnimationCacheEnabled(enabled: Boolean)
setAnimationMatrix
Link copied to clipboard
open fun setAnimationMatrix(matrix: Matrix)
setAutofillHints
Link copied to clipboard
open fun setAutofillHints(autofillHints: Array<String>)
setAutofillId
Link copied to clipboard
open fun setAutofillId(id: AutofillId)
setBackground
Link copied to clipboard
open fun setBackground(background: Drawable)
setBackgroundColor
Link copied to clipboard
open fun setBackgroundColor(color: Int)
setBackgroundDrawable
Link copied to clipboard
open fun setBackgroundDrawable(background: Drawable)
setBackgroundResource
Link copied to clipboard
open fun setBackgroundResource(resid: Int)
setBackgroundTintBlendMode
Link copied to clipboard
open fun setBackgroundTintBlendMode(blendMode: BlendMode)
setBackgroundTintList
Link copied to clipboard
open fun setBackgroundTintList(tint: ColorStateList)
setBackgroundTintMode
Link copied to clipboard
open fun setBackgroundTintMode(tintMode: PorterDuff.Mode)
setBottom
Link copied to clipboard
fun setBottom(bottom: Int)
setCameraDistance
Link copied to clipboard
open fun setCameraDistance(distance: Float)
setClickable
Link copied to clipboard
open fun setClickable(clickable: Boolean)
setClipBounds
Link copied to clipboard
open fun setClipBounds(clipBounds: Rect)
setClipChildren
Link copied to clipboard
open fun setClipChildren(clipChildren: Boolean)
setClipToOutline
Link copied to clipboard
open fun setClipToOutline(clipToOutline: Boolean)
setClipToPadding
Link copied to clipboard
open fun setClipToPadding(clipToPadding: Boolean)
setContentCaptureSession
Link copied to clipboard
open fun setContentCaptureSession(contentCaptureSession: ContentCaptureSession)
setContentDescription
Link copied to clipboard
open fun setContentDescription(contentDescription: CharSequence)
setContextClickable
Link copied to clipboard
open fun setContextClickable(contextClickable: Boolean)
setDefaultFocusHighlightEnabled
Link copied to clipboard
open fun setDefaultFocusHighlightEnabled(defaultFocusHighlightEnabled: Boolean)
setDescendantFocusability
Link copied to clipboard
open fun setDescendantFocusability(focusability: Int)
setDrawingCacheBackgroundColor
Link copied to clipboard
open fun setDrawingCacheBackgroundColor(color: Int)
setDrawingCacheEnabled
Link copied to clipboard
open fun setDrawingCacheEnabled(enabled: Boolean)
setDrawingCacheQuality
Link copied to clipboard
open fun setDrawingCacheQuality(quality: Int)
setDuplicateParentStateEnabled
Link copied to clipboard
open fun setDuplicateParentStateEnabled(enabled: Boolean)
setElevation
Link copied to clipboard
open fun setElevation(elevation: Float)
setEnabled
Link copied to clipboard
open fun setEnabled(enabled: Boolean)
setFadingEdgeLength
Link copied to clipboard
open fun setFadingEdgeLength(length: Int)
setFilterTouchesWhenObscured
Link copied to clipboard
open fun setFilterTouchesWhenObscured(enabled: Boolean)
setFitsSystemWindows
Link copied to clipboard
open fun setFitsSystemWindows(fitSystemWindows: Boolean)
setFocusable
Link copied to clipboard
open fun setFocusable(focusable: Boolean)
setFocusableInTouchMode
Link copied to clipboard
open fun setFocusableInTouchMode(focusableInTouchMode: Boolean)
setFocusedByDefault
Link copied to clipboard
open fun setFocusedByDefault(isFocusedByDefault: Boolean)
setForceDarkAllowed
Link copied to clipboard
open fun setForceDarkAllowed(allow: Boolean)
setForeground
Link copied to clipboard
open fun setForeground(foreground: Drawable)
setForegroundGravity
Link copied to clipboard
open fun setForegroundGravity(foregroundGravity: Int)
setForegroundTintBlendMode
Link copied to clipboard
open fun setForegroundTintBlendMode(blendMode: BlendMode)
setForegroundTintList
Link copied to clipboard
open fun setForegroundTintList(tint: ColorStateList)
setForegroundTintMode
Link copied to clipboard
open fun setForegroundTintMode(tintMode: PorterDuff.Mode)
setHapticFeedbackEnabled
Link copied to clipboard
open fun setHapticFeedbackEnabled(hapticFeedbackEnabled: Boolean)
setHasTransientState
Link copied to clipboard
open fun setHasTransientState(hasTransientState: Boolean)
setHorizontalFadingEdgeEnabled
Link copied to clipboard
open fun setHorizontalFadingEdgeEnabled(horizontalFadingEdgeEnabled: Boolean)
setHorizontalScrollBarEnabled
Link copied to clipboard
open fun setHorizontalScrollBarEnabled(horizontalScrollBarEnabled: Boolean)
setHorizontalScrollbarThumbDrawable
Link copied to clipboard
open fun setHorizontalScrollbarThumbDrawable(drawable: Drawable)
setHorizontalScrollbarTrackDrawable
Link copied to clipboard
open fun setHorizontalScrollbarTrackDrawable(drawable: Drawable)
setHovered
Link copied to clipboard
open fun setHovered(hovered: Boolean)
setId
Link copied to clipboard
open fun setId(id: Int)
setImportantForAccessibility
Link copied to clipboard
open fun setImportantForAccessibility(mode: Int)
setImportantForAutofill
Link copied to clipboard
open fun setImportantForAutofill(mode: Int)
setImportantForContentCapture
Link copied to clipboard
open fun setImportantForContentCapture(mode: Int)
setKeepScreenOn
Link copied to clipboard
open fun setKeepScreenOn(keepScreenOn: Boolean)
setKeyboardNavigationCluster
Link copied to clipboard
open fun setKeyboardNavigationCluster(isCluster: Boolean)
setLabelFor
Link copied to clipboard
open fun setLabelFor(id: Int)
setLayerPaint
Link copied to clipboard
open fun setLayerPaint(paint: Paint)
setLayerType
Link copied to clipboard
open fun setLayerType(layerType: Int, paint: Paint)
setLayoutAnimation
Link copied to clipboard
open fun setLayoutAnimation(controller: LayoutAnimationController)
setLayoutAnimationListener
Link copied to clipboard
open fun setLayoutAnimationListener(animationListener: Animation.AnimationListener)
setLayoutDirection
Link copied to clipboard
open fun setLayoutDirection(layoutDirection: