Shadows are not generated in the 3D rendering of all cameras (drone’s, user’s, …). This change comes from the fact that shadows computation generates large overhead and latencies. To make sure the real-time can be fulfilled even with a 120-FPS vertical camera, we needed to drastically reduce the rendering duration.

If you really need shadows, it is still possible to render them back. Here is how to proceed - very simple.

• Open the .world file, add a scene section if it does not exist yet:
<world>
<scene>

</scene>
</world>

• add the XML element shadows along with the value “1” inside the scene section:
<world>
<scene>