Running Parrot-Sphinx remotely

This tutorial explains how to start a simulation using a centralized server, with multiple clients running the same scene.

Say we want to run a server / client simulation across two machines with IP addresses and Before proceeding to the next step, you must make sure that Parrot-Sphinx is installed on both machines. Check the Installation procedure page.

Start the server

You need to select one machine to run the the server; we’ll go with ssh into the machine and start the server in remote mode by setting the --interface option to the name of its remote interface (eth0 in this example):

$ DISPLAY=:0 sphinx-server --interface=eth0 /opt/parrot-sphinx/usr/share/sphinx/drones/bebop2.drone

Note that you must be logged into the machine with a local display to connect to the X server.

In case you get the following error:

xauth: (argv):1:  unable to open display ":0".

It may be because the display name is incorrect. To determine the correct value, enter the following command:

$ ls /tmp/.X11-unix | tr 'X' ':'.

Start the Gazebo’s graphical user interface

Now you can start a client on, by setting the option --server-uri to the IP and port where the server is listening:

$ sphinx-client --server-uri=

The TCP port should be the same as the one indicated in Parrot-Sphinx’s shell output:

[Msg] connection info: 11345

Start Parrot-Sphinx’s Web client

To visualize the navdata and interact with the simulation, open a Web browser and navigate to the server’s URL:

Control the drone remotely

In case the drone controller is located on the remote PC, it is possible to tie the controller to the simulated drone by starting Parrot-Sphinx in port forwarding mode.

Check the section virtual ethernet for more information.