PDrAW works as a standalone program & library for Linux (tested on Ubuntu 18.04) and macOS (tested on macOS 10.14.4 Mojave)
You need to install the following packages:
$ apt install python git repo python3 build-essential pkg-config zlib1g-dev libglfw3-dev libsdl2-dev rsync
We use the homebrew package manager to install packages under macOS. homebrew requires Xcode (or Xcode command line tools). If you use another package manager, you will need to install the required packages manually.
We also require the Xcode command line tools, with header package
# Install homebrew + Xcode first # Note: check the macOS version in the package name! $ installer -pkg /Library/Developer/CommandLineTools/Packages/macOS_SDK_headers_for_macOS_10.14.pkg -target / $ brew install repo gpg python3 glfw sdl2
Clone the GroundSDK workspace¶
PDrAW is part of Parrot’s GroundSDK workspace, so you need to clone that
workspace, using the
# Assuming you want to put the code in $HOME/code/groundsdk $ mkdir -p $HOME/code/groundsdk $ cd $HOME/code/groundsdk $ repo init -u https://github.com/Parrot-Developers/groundsdk-manifest -m release.xml $ repo sync
After the initial clone, only the
repo sync command will be needed to
update your workspace to the latest GroundSDK version.
After each update, the PDrAW project needs to be rebuilt with the following command:
# Run from the workspace root directory $ ./build.sh -p pdraw-linux -t build -j/1
For macOS users, replace the following parts of example command lines:
This commands builds both the pdraw and vmeta-extract executables, and all the required libraries required to use PDrAW from your own project.
In order to run the built binaries, you need to use a wrapper script provided
# Run from the workspace root directory $ ./out/pdraw-linux/staging/native-wrapper.sh pdraw --help